AllUnexpected ResurgenceRambunctious RageTogether. As One.
Level 9 Datacrons - 86
12x Level 9- Supreme Leader Kylo Ren
Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
9x Level 9- Padmé Amidala
Whenever a Galactic Republic ally with Courage or Protection Up uses an ability, if there are no enemies with Provoke, a random enemy is inflicted with Provoke for 1 turn. Whenever another Galactic Republic ally recovers Health or Protection, Padmé recovers double that amount.
Whenever an enemy targets a Non-Galactic Legend Galactic Republic ally with Protection Up while attacking out of turn, the damage they receive is reduced to 1 and the attacking enemy is Exposed for 1 turn.
Whenever a Non-Galactic Legend Galactic Republic ally resists a debuff, they gain a stack of Courage, and whenever they are inflicted with a debuff, they gain Protection Up (10%, stacking) and Tenacity Up for 2 turns.
7x Level 9- Iden Versio
At the start of the encounter Iden gains Taunt, which can't be dispelled until she is defeated.
Whenever an non-Droid Imperial Trooper is defeated she gains Taunt, which can't be dispelled until she is defeated.
6x Level 9- First Order SF TIE Pilot
First Order SF TIE Pilot has +100% Potency. While allied Supreme Leader Kylo Ren is active, First Order SF TIE Pilot can't be defeated. While First Order allies have Advantage, they ignore Taunt.
Whenever the ally in the Leader slot or First Order SF TIE Pilot is damaged while they have Advantage, Stun that enemy for 1 turn, which can't be resisted. Whenever an enemy is Stunned, First Order SF TIE Pilot's abilities gain 5% bonus damage (stacking, max 200%), he and the ally in the Leader slot gain 10% Max Health until the end of the encounter, and if the ally in the Leader slot is Supreme Leader Kylo Ren, he gains 5% Ultimate Charge. Whenever a Stunned enemy is defeated, they can't be revived, the ally in the Leader slot gains a bonus turn, and the allied Leader and First Order SF TIE Pilot recover 100% Health and Protection.
5x Level 9- Captain Phasma
Whenever an enemy is Stunned, Captain Phasma takes a bonus turn.
4x Level 9- First Order Stormtrooper
At the start of encounter, First Order Storm Trooper gains 100% Max Health and Max Protection, and the allied Leader gains 50% Armor Penetaration and Offense. Whenever Stun expires or is dispelled from an enemy, First Order Storm Trooper gains 10% Defense and Tenacity (stacking), and the ally in the Leader slot gains 10% Critical Damage (stacking) until the end of encounter.
Whenever another First Order ally is critically hit, First Order Storm Trooper gains Protection Up (25%, stacking) and Taunts for 2 turns. Whenever First Order Storm Trooper uses The Order Relentless, he also dispels all debuffs from all First Order allies and they recover 50% Health.
4x Level 9- Wampa
Whenever Wampa inflicts a debuff, they recover 25% of their Max Health and Max Protection (limit once per turn).
3x Level 9- Wampa
Whenever Wampa uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Wampa has more than 0% Potency.
3x Level 9- Bossk
Whenever Bossk uses a Basic ability, Bossk gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever Bossk damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can't be evaded or resisted.
3x Level 9- 0-0-0
Whenever 0-0-0 critically hits an enemy, 0-0-0 gains Damage Immunity for 1 turn, which can't be copied, 25% Turn Meter, and Blinds that enemy for 1 turn, which can't be evaded or resisted. If the enemy was Target Locked, 0-0-0 also gains Protection Up (100%, stacking), Retribution, and Speed Up for 2 turns.
2x Level 9- Vandor Chewbacca
Vandor Chewbacca has +5% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 15%.
2x Level 9- Coruscant Underworld Police
Whenever Coruscant Underworld Police Stuns an enemy, Coruscant Underworld Police gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.
2x Level 9- Geonosian Soldier
Whenever Geonosian Soldier damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Geonosian Soldier uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Geonosian Soldier gains Protection Up (50%, stacking) for 2 turns.
2x Level 9- Sabine Wren
Whenever an enemy takes a turn, Sabine Wren takes a bonus turn. During this bonus turn, Sabine Wren deals 100% more damage. This bonus turn can't trigger this effect on enemies.
2x Level 9- Sabine Wren
At the start of Sabine Wren's turn, they have a 20% chance to gain 50% Defense Penetration for 1 turn.
1x Level 9- Jar Jar Binks
Whenever Jar Jar Binks inflicts a debuff or is inflicted with a debuff, he gains 10% Turn Meter.
Whenever a Gungan ally assists Jar Jar Binks, they Shock the target enemy for 1 turn if they are inflicted with Plasma Residue. Otherwise, apply a stack of Frustration for 1 turn. At the start of each other Gungan ally's turn, they inflict Accuracy Down and Evasion Down on the healthiest enemy for 1 turn.
If all allies are Gungan at the start of battle: whenever Jar Jar Binks evades an attack, a random enemy's cooldowns are increased by 1and a random Gungan ally's cooldowns are decreased by 1.
1x Level 9- Third Sister
Whenever any character is defeated, Third Sister gains Hatred for the rest of the battle or until she is defeated. While Third Sister has Hatred, she also has +100% counter chance and +50% Critical Damage.
At the start of Third Sister's turn, all Inquisitorius allies with Taunt dispel all debuffs on themselves, recover 20% Max Health and Max Protection, and gain 20 speed for 2 turns.
1x Level 9- Second Sister
Whenever Second Sister deals damage to an enemy, remove 25% Turn Meter from that enemy.
1x Level 9- Gar Saxon
Whenever another ally uses an ability on their turn, Gar Saxon assists (limit once per turn) dealing 50% more damage.
1x Level 9- Visas Marr
The first timeVisas Marr is defeated, if there is at least one other active ally, revive all other defeated allies and other allies recover +100% Health and Protection, gain 100% Turn Meter and 100% Offense until the end of battle.
1x Level 9- Bossk
Whenever Bossk Stuns an enemy, Bossk gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.
1x Level 9- Darth Nihilus
Whenever Darth Nihilus reduces his cooldowns, he gains 75% Offense and 20% Turn Meter for 1 turn.
Whenever Darth Nihilus defeats an enemy, Expose all enemies for 2 turns, which can't be evaded.
Whenever Darth Nihilus inflicts Damage Over Time on an enemy, all allies gain 3 stacks of Heal Over Time for 2 turns.
If there is another Sith Support ally at the start of the encounter, Darth Nihilus gains 100% Max Health for the rest of the encounter.
1x Level 9- Geonosian Soldier
Whenever Geonosian Soldier critically hits an enemy, Geonosian Soldier gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
1x Level 9- 50R-T
Whenever 50R-T is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
1x Level 9- Enfys Nest
Enfys Nest is immune to Max Health reduction.
Whenever Nest inflicts a debuff on an enemy she gains 20% Critical Damage (stacking) until the end of the encounter.
Whenever Nest uses a Special ability, she attacks again dealing an additional 20% damage as True damage.
Whenever Nest attacks out of turn, she Exposes the target enemy for 2 turns.
At the start of her turn Nest's damage is increased by 10% (stacking) for every enemy turn taken before this turn until the end of her turn and will assist the next other ally to take a turn.
1x Level 9- IG-11
Whenever another ally recovers Protection, IG-11 gains Foresight for 1 turn.
1x Level 9- Young Han Solo
Whenever Young Han Solo gains Retribution, they also gain 10% Health Steal and 10% Defense (stacking, max 200%), and 10 Speed (stacking, max 200) for the rest of the encounter.
1x Level 9- Darth Nihilus
The first time Darth Nihilus falls below 30% Health they dispel all debuffs on themself, recover 40% Health, and gain a bonus turn.
1x Level 9- Boss Nass
Whenever Boss Nass dispels a debuff from himself, he and the weakest other Gungan ally gain 5% Max Protection (stacking, max 200%) until the end of encounter and he removes 1 stack of Recharge from the allied Shield Generator.
Whenever the enemy is inflicted with Plasma Residue or Frustration, they are Blinded for 1 turn.
The first time the allied Shield Generator's Plasma Shield reaches 0, it recovers 10 stacks of Plasma Shield.
1x Level 9- Wat Tambor
Whenever Wat Tambor deals damage to an enemy, remove 25% Turn Meter from that enemy.
1x Level 9- Wat Tambor
Whenever another ally is defeated, Wat Tambor takes a bonus turn and their cooldowns are reset.
1x Level 9- Iden Versio
Iden Versio gains 15% Turn Meter when other allies use a Special ability on their turn.
1x Level 9- Stormtrooper Han
The first time Stormtrooper Han goes below 100% Health, recover 100% Health and Protection and gain 100% Turn Meter.
1x Level 9- Gamorrean Guard
Whenever Gamorrean Guard loses Taunt, remove 50% Turn Meter from all enemies.
1x Level 9- Gar Saxon
Whenever Gar Saxon inflicts Speed Down on an enemy he also inflicts Vulnerable, which can't be copied, dispelled, evaded, or resisted to all enemies for 1 turn and his cooldowns are reset.
Whenever Gar Saxon attacks out of turn he Blinds the enemy for 1 turn.
If Imperial Super Commando is an active ally, Gar Saxon assists whenever Imperial Super Commando uses a Special ability.
Level 6 Datacrons - 175
13x Level 6- Attacker
Whenever Attacker allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
12x Level 6- Attacker
Whenever an Attacker critically hits they attack again(limit once per turn) Otherwise, they gain 10% Defense Penetration (stacking).
Whenever an Attacker attacks out of turn they deal bonus True damage which can't be evaded.
11x Level 6- First Order
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
9x Level 6- Tank
Tank allies start the battle with Damage Immunity for 2 turns (can't be copied).
8x Level 6- First Order
Whenever First Order allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
8x Level 6- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
8x Level 6- First Order
Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.
Whenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.
Whenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.
Whenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
8x Level 6- Support
Whenever a Support ally starts their turn dispel Tenacity Up from all enemies and then reduce their Tenacity by 100% until the end of the turn.
Whenever a Support inflicts debuff on an enemy all allies get benefits based on their roles for the rest of the encounter:
- Attackers: +10% Critical Damage
- Healers: +5% Tenacity
- Supports: +10% Potency
- Tanks: +5% Defense
Whenever a Support grants a buff to another ally they also inflict Buff Immunity for 1 turn on all enemies.
7x Level 6- Tank
At the start of their turn Tanks gain 20% of their Max Health as Max Protection. The first time they lose all of their Protection, they recover 100% Protection and gain 50% Max Protection.
Whenever Tanks are inflicted with a debuff they Taunt for 2 turns. While Taunting they receive 50% less damage from out of turn attacks and assist whenever allies use a Special ability.
7x Level 6- Tank
At the start of battle, Tank allies lose all Max Protection and gain that much Max Health. Tank allies gain Grit until the end of battle, which can't be copied, dispelled, or prevented. Grit: Takes reduced damage from percent Health damage effects
6x Level 6- Galactic Republic
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
6x Level 6- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
6x Level 6- Tank
At the start of each turn, if non-Galactic Legend Tank allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
6x Level 6- Support
Whenever Support allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
6x Level 6- Attacker
Whenever a Attacker ally defeats an enemy, they take a bonus turn.
5x Level 6- Galactic Republic
Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
5x Level 6- First Order
At the end of their turn, First Order allies gain Defense Penetration Up and Offense Up for 1 turn.
5x Level 6- Healer
Whenever a character is healed by an allied Healer they reduce their cooldowns by 1.
Whenever an ally Healer is critically hit they recover 10% Health and gain 10 Speed (stacking, max 100) for the rest of the encounter.
Whenever an ally is revived on an ally Healer's turn all allies recover 100% Max Health and Max Protection.
The first time each Healer ally is defeated they are revived and recover 100% Max Health.
5x Level 6- Attacker
At the end of their turn, Attacker allies gain Defense Penetration Up and Offense Up for 1 turn.
5x Level 6- Support
Whenever a Support ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
5x Level 6- Support
At the end of their turn, Support allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
4x Level 6- Galactic Republic
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
4x Level 6- Galactic Republic
Whenever a Galactic Republic ally with Protection Up assists, if there are no enemies with Protection Disruption, inflict it for 1 turn on the target enemy, which can't be dispelled, evaded, or resisted.
While Galactic Republic allies have Protection Up they have +50% Accuracy, counter chance, Critical Chance, Critical Damage, and they ignore Taunt.
4x Level 6- Attacker
Whenever Attacker allies use a Special Ability on their turn, they gain Riposte for 2 turns.
3x Level 6- Tank
Whenever a Tank ally is critically hit, they gain 100% Critical Avoidance and Critical Chance for 2 turns.
1x Level 6- Gungan
Whenever a debuff on an enemy expires, Gungan allies gain 2% Potency and Tenacity (stacking) until the end of battle.
1x Level 6- Gungan
Whenever Gungan allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
1x Level 6- Inquisitorius
Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.
1x Level 6- Inquisitorius
Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
1x Level 6- Gungan
Whenever Gungan allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
1x Level 6- Healer
Whenever Healer allies recover Health, they recover Protection equal to the amount of Health recovered. Healer allies can't recover Protection this way more than once per turn or if their Health was full.
1x Level 6- Gungan
The first time each Gungan ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
1x Level 6- Healer
Whenever Healer allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
1x Level 6- Support
Whenever Support allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Level 3 Datacrons - 232
26x Level 3- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
24x Level 3- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
20x Level 3- Dark Side
Whenever Dark Side allies use a Special ability they gain 15% Turn Meter.
17x Level 3- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
17x Level 3- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
13x Level 3- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
13x Level 3- Dark Side
The first time a Dark Side Tank ally is defeated, revive them with 100% Health, reset their cooldowns, and they gain a bonus turn. Limit once per battle.
13x Level 3- Light Side
Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
12x Level 3- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
11x Level 3- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
11x Level 3- Dark Side
Whenever Dark Side allies use a Basic ability, they gain Speed Up for 2 turns.
11x Level 3- Light Side
Whenever Light Side allies use a Basic ability, they gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns.
9x Level 3- Light Side
Light Side allies recover 2% Health whenever they critically hit an enemy.
8x Level 3- Dark Side
Whenever Dark Side allies inflict Damage Over Time on an enemy, they gain a stack of Protection Up (5%, stacking) until the end of the encounter.
7x Level 3- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
7x Level 3- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
7x Level 3- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
5x Level 3- Light Side
At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
1x Level 3- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed (stacking) for the rest of the encounter.