AllUnexpected ResurgenceRambunctious RageTogether. As One.
Level 9 Datacrons - 5
1x Level 9- Supreme Leader Kylo Ren
Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
1x Level 9- Second Sister
Whenever Second Sister deals damage to an enemy, remove 25% Turn Meter from that enemy.
1x Level 9- Padmé Amidala
Whenever a Galactic Republic ally with Courage or Protection Up uses an ability, if there are no enemies with Provoke, a random enemy is inflicted with Provoke for 1 turn. Whenever another Galactic Republic ally recovers Health or Protection, Padmé recovers double that amount.
Whenever an enemy targets a Non-Galactic Legend Galactic Republic ally with Protection Up while attacking out of turn, the damage they receive is reduced to 1 and the attacking enemy is Exposed for 1 turn.
Whenever a Non-Galactic Legend Galactic Republic ally resists a debuff, they gain a stack of Courage, and whenever they are inflicted with a debuff, they gain Protection Up (10%, stacking) and Tenacity Up for 2 turns.
1x Level 9- Iden Versio
At the start of the encounter Iden gains Taunt, which can't be dispelled until she is defeated.
Whenever an non-Droid Imperial Trooper is defeated she gains Taunt, which can't be dispelled until she is defeated.
1x Level 9- Boss Nass
Whenever Boss Nass dispels a debuff from himself, he and the weakest other Gungan ally gain 5% Max Protection (stacking, max 200%) until the end of encounter and he removes 1 stack of Recharge from the allied Shield Generator.
Whenever the enemy is inflicted with Plasma Residue or Frustration, they are Blinded for 1 turn.
The first time the allied Shield Generator's Plasma Shield reaches 0, it recovers 10 stacks of Plasma Shield.
Level 6 Datacrons - 37
3x Level 6- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
3x Level 6- Support
Whenever Support allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
3x Level 6- Tank
At the start of battle, Tank allies lose all Max Protection and gain that much Max Health. Tank allies gain Grit until the end of battle, which can't be copied, dispelled, or prevented. Grit: Takes reduced damage from percent Health damage effects
2x Level 6- Galactic Republic
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
2x Level 6- First Order
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
2x Level 6- Support
Whenever Support allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
2x Level 6- Galactic Republic
Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
2x Level 6- First Order
Whenever First Order allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
2x Level 6- Attacker
Whenever an Attacker critically hits they attack again(limit once per turn) Otherwise, they gain 10% Defense Penetration (stacking).
Whenever an Attacker attacks out of turn they deal bonus True damage which can't be evaded.
2x Level 6- Gungan
Whenever a Gungan ally is damaged or the allied Shield Generator loses a stack of Plasma Shielding, remove 1 stack of Recharge from the allied Shield Generator.
Whenever the allied Shield Generator uses Plasma Pulse, dispel all debuffs from all Gungan allies and inflict Plasma Residue on all enemies for 1 turn, which can't be resisted. If an enemy is already inflicted with Plasma Residue, remove 100% Turn Meter, Daze, Stagger, and Stun them for 1 turn.
Whenever a Gungan ally deals damage to a debuffed enemy, they also deal 5% Max Health damage to that enemy. This damage can't defeat enemies.
2x Level 6- Tank
At the start of each turn, if non-Galactic Legend Tank allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
1x Level 6- Gungan
Whenever Gungan allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
1x Level 6- Support
At the end of their turn, Support allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
1x Level 6- Healer
Whenever a character is healed by an allied Healer they reduce their cooldowns by 1.
Whenever an ally Healer is critically hit they recover 10% Health and gain 10 Speed (stacking, max 100) for the rest of the encounter.
Whenever an ally is revived on an ally Healer's turn all allies recover 100% Max Health and Max Protection.
The first time each Healer ally is defeated they are revived and recover 100% Max Health.
1x Level 6- Tank
Whenever a Tank ally is critically hit, they gain 100% Critical Avoidance and Critical Chance for 2 turns.
1x Level 6- Inquisitorius
Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.
1x Level 6- Support
Whenever a Support ally starts their turn dispel Tenacity Up from all enemies and then reduce their Tenacity by 100% until the end of the turn.
Whenever a Support inflicts debuff on an enemy all allies get benefits based on their roles for the rest of the encounter:
- Attackers: +10% Critical Damage
- Healers: +5% Tenacity
- Supports: +10% Potency
- Tanks: +5% Defense
Whenever a Support grants a buff to another ally they also inflict Buff Immunity for 1 turn on all enemies.
1x Level 6- Attacker
Whenever Attacker allies use a Special Ability on their turn, they gain Riposte for 2 turns.
1x Level 6- Tank
Tank allies start the battle with Damage Immunity for 2 turns (can't be copied).
1x Level 6- Attacker
Whenever Attacker allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
1x Level 6- Attacker
At the end of their turn, Attacker allies gain Defense Penetration Up and Offense Up for 1 turn.
1x Level 6- Jedi
Whenever Jedi allies start their turn with at least 2 debuffs that can be dispelled, they have a 65% chance to dispel all debuffs on themselves.
1x Level 6- Jedi
Whenever Jedi allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
Level 3 Datacrons - 74
14x Level 3- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
7x Level 3- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
6x Level 3- Dark Side
Whenever Dark Side allies use a Special ability they gain 15% Turn Meter.
5x Level 3- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
5x Level 3- Dark Side
Whenever Dark Side allies inflict Damage Over Time on an enemy, they gain a stack of Protection Up (5%, stacking) until the end of the encounter.
5x Level 3- Dark Side
The first time a Dark Side Tank ally is defeated, revive them with 100% Health, reset their cooldowns, and they gain a bonus turn. Limit once per battle.
4x Level 3- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
3x Level 3- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
3x Level 3- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
3x Level 3- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
3x Level 3- Light Side
Whenever Light Side allies use a Basic ability, they gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns.
3x Level 3- Dark Side
Whenever Dark Side allies use a Basic ability, they gain Speed Up for 2 turns.
2x Level 3- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
2x Level 3- Light Side
Light Side allies recover 2% Health whenever they critically hit an enemy.
2x Level 3- Light Side
Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
2x Level 3- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
2x Level 3- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
1x Level 3- Light Side
At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
1x Level 3- Light Side
The first time a Light Side Tank ally is defeated, revive them with 100% Health, reset their cooldowns, and they gain a bonus turn. Limit once per battle.
1x Level 3- Light Side
Whenever Light Side allies gain a buff, they recover 2% Health and Protection.